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haXe FLV Video Streaming Multithread Server, now with webcam and mic recording

haXe FLV Video Streaming Multithread Server is small and fast multithread FLV video and audio streaming server, written competely in universal haXe language by Nicolas Canasse, the author ofMTASC compiler and the author of haXe language.haXe Video server supports webcam and mic recording, improved the FLV and AMF support. There’s simple test application which you can run in just few easy steps.To test the haXe FLV Video Streaming Multithread Server:

  • unpack the distributive
  • run the server.bat
  • open video.swf
  • click “Record Cam” button
  • dance, sing and clap your hands say yeah to the camera
  • click “Stop” button
  • click “Play Rec. Video”
  • see all your actions recorded.

The first beta of haXe Video, the multithread FLV video streaming server was released February 11, 200. The goal was to create lightweight and fast media server for streaming the audio- and video- files with high performance.

Filesize of haXe Video distributive is 7 MB, where 7 MB is the size of sample video FLV file provided within the distributive. No misprint here. To be precise, the total size of all haXe Video server source files is 131 KB. Moreover, as Nicolas wrote, it is less actually: 15.3 KB for AMF+FLV+RTMP protocols and 12.5 KB for the server itself, plus + 6.8 KB for the sample UI and logic.

That’s about lightweight.

Some think that Canasse is kidding; however, he doesn’t.

Apollo 3D Test v 0.1: my first Apollo app (Google Maps, Pv3D, Flex, Apollo Alpha)

Update: Application is prepared for the latest version of the Adobe AIR.

Download the latest version here: Google 3D Map Adobe AIR Application.

Apollo is free from some limitations of regular Flash Player; for example, with Apollo’s HTMLcomponent you able to load something from the web and to operate with it in any way, without necessity to care about all those annoying cross-domain policy files.

For example, you can take Google Maps, place it on the 3D plane or sphere, keeping the interactivity of dragging the map (you needed Apollo Runtime for have this example working):

I’m truly intrigued with Adobe Apollo!